Three higher apprenticeship standards have also been developed for Junior 2D Artist (Visual Effects) and Assistant Technical Director (Visual Effects), and Digital Community Manager (Games). ![]() Many students also progress onto higher level apprenticeships for example: NextGen students are well placed to go on to university as the extended diploma carries UCAS tariff points. ![]() NextGen’s industry challenges responding to briefs and receive feedback from industry practitioners.industry visits to professional studios.top industry shows such as EGX and Insomnia Gaming Festival.the annual NextGen Jam sees students working together to complete a game, animation, or other creative piece in just seven days.attend masterclasses from industry experts.develop technical, artistic, maths and programming skills that are vital to the successful creation of any game, animation, or visual effects sequence.work to real industry briefs and receive industry feedback.gain practical experience using Agile and Scrum as project management techniques.learn about production pipelines, process management and the importance of commercial feasibility.develop technical skills in animation, 3D modelling and the creation of visual effects.NextGen learners leave with the essential skills and a strong portfolio to demonstrate their skills and potential. 3-day motion capture and data manipulation bootcamp with Centroid 3D.Previous tutor CPD sessions have included: Benefits to collegesīy joining the NextGen community, college tutors and are offered continuing professional development opportunities via their network of employers. Working in this way adds a third dimension to this unique qualification. They work closely with specialist employers across games, animation and VFX including: Blue Zoo, Double Negative, Framestore, MPC, Sony Interactive Entertainment Europe, Ubisoft and Centroid 3D. The NextGen Skills Academy brings industry and education together. Training providers/colleges have the choice to join the NextGen family and benefit from experiential learning and expert input for their learners. Working in the Games, Animation and VFX Industries.Emerging Technologies/Trends in the Games, Animation and VFX Industries.Production Management for the Games, Animation and VFX Industries.3D Tools: Creative and Technical 3D Modelling.VFX Fundamentals for the Games, Animation and VFX Industries.Maths and Logic Fundamentals for the Games, Animation and VFX Industries.Fundamental Animation Skills for the Games, Animation and VFX Industries. ![]() Art Fundamentals for the Games, Animation and VFX Industries.The course contains the following components: The qualification is suitable for anyone interested in a career in a wide range of jobs in creative and digital media roles or to move into an apprenticeship or higher education. The qualifications are written by industry to meet their skills needs and is the only industry backed qualification of its kind. The extended diploma is comparable with three A Levels and comes with UCAS points so can be used to progress to University or a Higher Apprenticeship. The Level 3 diploma and extended diploma qualifications in Games, Animation and VFX Skills are aimed at students aged 16+.
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